Meridiem
NOTE: Opera doesn't allow WebGL2 to run the game, so you will need to switch to Chrome or some other alternative.
Also, the minute hand acts as a platform, so you can move through and phase through it.
The fullscreen button is at the bottom right corner of the screen, but it's partially covered by the web display.
MOVEMENT:
- WASD to move
- Shift to Dash
- Space to Jump
- S + Jump to Shift off Platforms
- Tap W when approaching Vine to cling on
- While on Vine, Jump to hop off
- E on Door to move to Next Level
Welcome to MERIDIEM!
A puzzle platformer game where you are inside a stopwatch counting down, and you have to dodge the incoming clock hands, as well as the terrain itself. Reach the end before the countdown ends or you’re stuck.
Settings: there is no settings.
How the game works:
The time on the clock will display how much time you have left on each level. Anytime you die or the timer runs out, the level resets. The outline of the clock is dangerous, and you will die if you touch it.
Each level will slowly teach you each mechanic, and will test your ability to use the skills you learnt.
This game has been playtested by me! All levels are passable, I promise.
They might be somewhat difficult
Assets Credits:
- Kenny's 1-bit platformer pack (https://www.kenney.nl/assets/1-bit-platformer-pack)
- Background Music: https://pixabay.com/music/video-games-arcade-beat-323176/
- Starlight Font: https://www.fontspace.com/starlight-rune-font-f123448
- All other assets are created by our team!
Programmers:
Artists:
| Updated | 3 hours ago |
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Idylis |
| Genre | Platformer, Puzzle |
| Tags | 2D, No AI, Pixel Art, Unity |
| Content | No generative AI was used |




Comments
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I love the art work and music and creativity. In terms of platformer. The platforms are a bit confusing to understand the physics of it as well as objective. Grasping the physics of how far you launch. I think having a intro level before this would be helpful to understand and get a solid grasp on the mechanincs before introducing more obstacles